WHY_CPP  0.1
sdl_deleter.h
1 #pragma once
2 
3 struct SDL_Renderer;
4 struct SDL_Window;
5 struct SDL_Texture;
6 
7 struct sdl_deleter {
8  void operator()(SDL_Window *) const;
9  void operator()(SDL_Renderer *) const;
10  void operator()(SDL_Texture *) const;
11 };